These are already defined in Brutal doom 64 so can safely come out your mod. In the console logs there are a lot of unmodified duplicated actors that aren't needed in the the addon. Should the alt fire scripts be added to the Tactical chaingun instead of the classical chaingun. I couldnt get the chaingun alt fire to work.
Probably should crop out the chains to make the cacodemon body touch the floor. Brutal Doom 64 has been teased for a little while now, but today it got a trailer and an official release date. Unlike the Quake port for N64, I'm only now realising, Doom 64 was a new game with new levels, art, and weapons. Now it's slopped all over Doom 64, the game release on Nintendo 64 in 1997. The death state leaves it looking suspended in the air with its chains just touching the floor. Whatever giddy image of Doom their imaginations vomit up, Brutal Doom actually is: a frenzy of ultraviolence with gibs by the bucketload. 4 years ago Brutal Doom creator working on Doom 64 mod Stephany Nunneley. I noticed with the new cacodemon deaths where you blow a horn off and blowing half its head off. Brutal Doom 64 mod gets a release date and its first trailer Stephany Nunneley. This is an excellent addition and much needed as many monsters lacked those extra death animations.